Thursday, December 6, 2018
Illustration Project Round 6
This week, I smoothed out the simple fish animation I made for our scene.
Thursday, November 29, 2018
Illustration Project Round 5
For this week, I updated the animation for the fish in our 2D project.
I also created a few simple flamingo animations.
Thursday, November 15, 2018
Illustration Project Round 4
For this round, I was tasked with animating the fish in our pond. These are the work in progress shots I was able to do with a proxy fish model and simple rig.
Thursday, November 8, 2018
Illustration Project Round 3
For this round, our art director assigned me the task of reshaping the mannequin we have to fit the body type of the Crowned Hog more.
I was also tasked to pose him out in the scene, where he lies dead on the steps after being impaled by a sword.
Thursday, November 1, 2018
Illustration Project Round 2
For this round, we decided to designate 2D to certain members while others worked on creating a proxy 3D environment. I assisted with making some of the proxies. I created a proxy lily pad:
A proxy for elevator doors:
A proxy for a column:
And a proxy for the outer buildings:
A proxy for elevator doors:
A proxy for a column:
And a proxy for the outer buildings:
Thursday, October 25, 2018
Concepts Round 1 - Silhouettes & Thumbnails
This week, I was assigned to work with a wonderful group on an illustration idea featuring Carnacki and Fantomah. So far, an additional character for this includes the Crowned Hog, who is a villain. We were assigned to do thumbnails for our characters, and this week we chose to focus on the Crowned Hog so we could flesh him out. These are the thumbnails I created:
Thursday, October 18, 2018
Bringing It All Together - Illustration 2nd Pass
As a conclusion to our two week assignment in creating an illustration based off of a story, with our own twist, this is the final result for my piece on The Cask of Amontillado.
Thursday, October 11, 2018
Bringing It All Together - Illustration 1st Pass
This week, I had to make a first pass at an illustration for the story I chose, "The Cask of Amontillado", with my own twist.
Monday, October 8, 2018
Bake Maps and Digital Painting for a Prop
This week, I was able to digitally paint my cannon from the past week.
This is before painting it in Substance Painter:
This was the final result after painting it:
This is before painting it in Substance Painter:
This was the final result after painting it:
Friday, October 5, 2018
Wednesday, October 3, 2018
Basic Lighting
This week, I had to take a picture of an object I had and create three point lighting, then recreate it as a painting. I chose my Garnet figurine from Steven Universe. This was the original image:
This is the end result:
Monday, October 1, 2018
UV and Digital Sculpting for a Prop
This week, I UV'ed last week's cannon.
After doing so, I created a high poly version of the cannon.
I then converted to smooth mesh.
Finally, I took the cannon into ZBrush and sculpted a few more accents, then exported it as a .obj file.
Thursday, September 27, 2018
Perspective
This week, we had to take an original piece by John Berkey and replicate it in 3D, then make a 2D drawing from the 3D to study perspective. This was the image I chose:
I then imported the image plane into Maya, and made a simplified 3D version of the spaceship.
I then took this image into photoshop, and used the lighting and 3D shapes to create my 2D piece.
The perspective is two-point.
Monday, September 24, 2018
Modeling a Cannon
This week's assignment involved modeling a proxy cannon. I began by referencing a UE4 mannequin and importing image planes to establish scale.
I then used a cylinder primitive to line up to the image and extruded as necessary.
I then used the "create polygon" tool to create the base of the cannon as well as the accents.
I added some extra features and created a hole for where the cannon balls would be loaded, as well as cleaned up the mesh.
I exported the cannon as an FBX file and imported it into UE4.
Then did a wireframe render of my final product.
Thursday, September 20, 2018
Composition
For this week's assignment I had to recreate a piece by Drew Struzan to understand its composition. I decided to recreate his poster of The Thing.
This was the result. The composition of this piece is radial.
Monday, September 17, 2018
Final LEGO Assignment
For the final week of the Lego project, I made an LOD of my Lego grass piece. This is the high poly version.
This is the low poly version.
I also assisted my team in assembling the river for the scene file.
Thursday, September 13, 2018
Values
This week I used the work of Frank Frazetta to practice painting values. I chose this drawing to do my assignment.
This was the result of my assignment.
Sunday, September 9, 2018
Unique Lego Piece
This week, I was placed into a team to collaborate on a modeling assignment. I was placed on the nature team and was assigned to create a unique Lego piece, so I chose the grass Lego piece.
I first started by importing a Lego mannequin for scaling purposes, and began to build my way up.
I then beveled the sides, and added the three prongs along the sides that would give it the look of grass.
Once I was done, I took out the mannequin reference and ran mesh clean-up so it would be ready to place into Unreal Engine 4.
Thursday, September 6, 2018
Silhouettes
This week, I looked through the art of Brian Froud. To do this assignment, I had to find a piece by him that had an interesting silhouette that I could alter and create new silhouette thumbnails for. This was the image and creature I decided to go with.
After drawing over the image to get its silhouette, I created eight variations to it.
Basic Lighting and Materials
An assignment in which I was able to download different asset packs and create my own scene in Unreal Engine 4. I decided to go with an outdoor seen that was very natural, and created a serene garden.
Moving Objects Assignment
For this assignment, I was tasked to do a simple animation to show that we could move and key objects in Maya. I decided I wanted to try to use a ball rig and a chair rig, and I wanted to give the ball a bit of character.
Monday, September 3, 2018
For this assignment, I had to construct a level entirely out of cubes that I myself textured. I decided to create a lava level.

First, I started with three textures: I made a floor with lava leaking through the cracks to use as accents, a regular stone floor, and a lava texture.
I then made sure the UVs lined up properly with my texture.
Then I made sure it looked how I wanted it to on my cube in Maya.
I then arranged the cubes in Maya to test out how a repeating pattern would look.
I put my cube and my textures into Unreal, and made sure everything was connected properly.
After arranging my cubes and adding a splash of effects, this was my final product.
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