First, I started with three textures: I made a floor with lava leaking through the cracks to use as accents, a regular stone floor, and a lava texture.
I then made sure the UVs lined up properly with my texture.
Then I made sure it looked how I wanted it to on my cube in Maya.
I then arranged the cubes in Maya to test out how a repeating pattern would look.
I put my cube and my textures into Unreal, and made sure everything was connected properly.
After arranging my cubes and adding a splash of effects, this was my final product.
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