Wednesday, August 29, 2018

Basic Shapes

For this assignment, we had to choose a piece by Syd Mead to recreate a portion of with shapes. This was the piece I chose.


I really liked the posing of the character on the left, so that is the portion of the drawing I decided to recreate.

Monday, August 27, 2018

UE4 Simple Box Level

This is my first project for my 3D Art class at FIEA in which we were tasked with creating a structure purely out of cubes in Unreal Engine.


To begin, I first had to import a mannequin into Maya to get the scaling of the initial cube right.



After scaling the cube and the grid properly, I then bevelled the edges to make them round and soft.


The cube was then exported out of Maya and back into Unreal, where I made my material instancing set-up.


After messing around with the settings for a bit, I managed to get this cool material on my cube.



As I pondered what kind of structure I should make, the thought of a mushroom house popped into my head since I had been meaning to draw one but hadn't gotten the chance. After messing with the lights and effects in Unreal, I began to wonder if I could make it a glowing mushroom house. I looked up some references to see what I could find for examples.


I thought they looked very charming so I jumped at the opportunity to make my little house glow. These are the end results of my glowing mushroom house.