I then used a cylinder primitive to line up to the image and extruded as necessary.
I then used the "create polygon" tool to create the base of the cannon as well as the accents.
I added some extra features and created a hole for where the cannon balls would be loaded, as well as cleaned up the mesh.
I exported the cannon as an FBX file and imported it into UE4.
Then did a wireframe render of my final product.
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