Monday, September 24, 2018

Modeling a Cannon

This week's assignment involved modeling a proxy cannon. I began by referencing a UE4 mannequin and importing image planes to establish scale.


I then used a cylinder primitive to line up to the image and extruded as necessary.


I then used the "create polygon" tool to create the base of the cannon as well as the accents.


I added some extra features and created a hole for where the cannon balls would be loaded, as well as cleaned up the mesh.


I exported the cannon as an FBX file and imported it into UE4.


Then did a wireframe render of my final product.


No comments:

Post a Comment