Thursday, October 11, 2018

Bringing It All Together - Illustration 1st Pass

This week, I had to make a first pass at an illustration for the story I chose, "The Cask of Amontillado", with my own twist.



Monday, October 8, 2018

Bake Maps and Digital Painting for a Prop

This week, I was able to digitally paint my cannon from the past week.

This is before painting it in Substance Painter:


This was the final result after painting it:


Friday, October 5, 2018

Story Choice

The story I chose to recreate is Edgar Allan Poe's The Cask of Amontillado.


Wednesday, October 3, 2018

Basic Lighting

This week, I had to take a picture of an object I had and create three point lighting, then recreate it as a painting. I chose my Garnet figurine from Steven Universe. This was the original image:


This is the end result:


Monday, October 1, 2018

UV and Digital Sculpting for a Prop

This week, I UV'ed last week's cannon.


After doing so, I created a high poly version of the cannon.



I then converted to smooth mesh.


Finally, I took the cannon into ZBrush and sculpted a few more accents, then exported it as a .obj file.


Thursday, September 27, 2018

Perspective

This week, we had to take an original piece by John Berkey and replicate it in 3D, then make a 2D drawing from the 3D to study perspective. This was the image I chose:


I then imported the image plane into Maya, and made a simplified 3D version of the spaceship.


I then took this image into photoshop, and used the lighting and 3D shapes to create my 2D piece.



The perspective is two-point.

Monday, September 24, 2018

Modeling a Cannon

This week's assignment involved modeling a proxy cannon. I began by referencing a UE4 mannequin and importing image planes to establish scale.


I then used a cylinder primitive to line up to the image and extruded as necessary.


I then used the "create polygon" tool to create the base of the cannon as well as the accents.


I added some extra features and created a hole for where the cannon balls would be loaded, as well as cleaned up the mesh.


I exported the cannon as an FBX file and imported it into UE4.


Then did a wireframe render of my final product.